Vivid, recurring dreams begin to collate memories of the time she spent in a coma, which seem very real, despite being far outside the bounds of reality. That involves, in typical adventure game fashion, inspecting your environment closely to make effective use of the tools at your disposal.Ī few simple puzzles later, Zoë wakes to find herself suffering from amnesia, and, as a result, having lost purpose in her life. While Zoë’s body lies inanimate in a hospital bed, her mind is active, trapped in a lucid dream that it’s your job to draw her out of. Zoë Castillo - Dreamfall: The Longest Journey ’s returning protagonist - begins this game as she ended the last - comatose. While a few outcomes are definite smoke and mirrors, you can often make a tangible difference. The choices you make, no matter how seemingly small, affect the balance between these extremes, shaping the world and story around you. Set between two parallel universes with a dreamscape that bridges them, there’s a heavy focus on contrasting themes: dreams and reality, magic and science, order and chaos. After choosing a location you need to go, the map will show you the place (star symbol).Īll objects you need to take are marked in red, alternative dialogue's lines - blue, the puzzle solutions and important information are bolded.The third game in Funcom’s point-and-click series, which originated back in 1999 with The Longest Journey, Chapters stays true to its roots by providing a traditional, narrative and puzzle-driven adventure, slightly modified for the 21st century gamer. There is a lot of running through the city, so in some places you can find the interactive maps. From this you can learn a lot about the social and political situation and many other things. It is worth to look around and examine everything. The city is huge and full of interactive objects (in this episode the action has place in Propast district). A new note is marked by a journal icon in the right bottom corner of the screen. From this diary you can know a lot about her relation with friends. Zoe is writing a journal (J key) with notes about news and her thoughts. If you have no idea what to do next, check your goals (G key). Before you choose an option you can read Zoe's thoughts and make a decision. The most important are decisions with balance symbol. In that case you will see an information that your interlocutor will remember your answer and it will affect for further relationship with that person. Part of dialogue's options are mutually exclusive and player's choices have some consequences. When you end the dialogue with someone, it's good to talk her again (or even several times) and ask about new subjects to know more. It is worth to examine active spots several times, because for each of them there are few comments with new information. From the distance you can see only a name or eye symbol. To check all possible options you need to close to the object or character. You will find precise description of all functions for keys in the game menu, but is good to know that you can walk also by using PPM and run when both mouse buttons are held.
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